Does this patch help:
http://people.freedesktop.org/~agd5f...ing-a-ze.patch
I was thinking this might be just Evergreen specific.
I can only test it on an r500 and r800.
Does this patch help:
http://people.freedesktop.org/~agd5f...ing-a-ze.patch
To fix rendering of units and (some) buildings, enter this in the in-game console (CTRL-F8):
vid_meshGPUDeform false
To make HoN even start correctly, you might have to set shader detail to low in the settings.
AFAICT, both workarounds are due to r600g only supporting 16 constants in GLSL shaders currently.
You might try this latest mesa commit too depending on how many constants it uses:
http://cgit.freedesktop.org/mesa/mes...575a22db638d5a
"vid_meshGPUDeform false" draws characters correctly but gives a large performance hit that makes the game unplayable.
With "vid_meshGPUDeform" set to true and with the current xorg git characters now display but there is no animation. After a certain uknown commit the characters are now skewed where as before they were drawn mostly correct.
By imagebugs at 2011-01-22
Shadows on any object do not draw correctly but produces a kind of banding.
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This is an old regression:
https://bugs.freedesktop.org/show_bug.cgi?id=31391
But no one seems to bother, since it's just the “old” r600c driver.
This may be related:
https://bugs.freedesktop.org/show_bug.cgi?id=31159
If it is it's a more general problem involving not only one driver.