Osmos had a bug in the font which meant it failed to load on recent versions of TrueType, so most of the text was missing and the game was unplayable. People have had all sorts of fun issues with Machinarium; my personal problem is that the mouse doesn't work properly, but no-one else seems to have suffered that particular issue.
Simple fix for the Osmos font loading problem: open fonts/FortuneCity.ttf in fontforge, go to File -> Generate Fonts, generate a new TrueType font file (tell fontforge to ignore the problems and generate it anyway), and replace the original fonts/FortuneCity.ttf with your newly-created file.
Damn 1-minute edit window... I wanted to add I don't use the default Ubuntu Flash Player (which is always 32-bit, in 64-bit case handled via nspluginwrapper) but an alpha 64-bit one from this PPA repo:
https://launchpad.net/~sevenmachines/+archive/flash
OT: Why, oh why doesn't Osmos have a multiplayer mode? It just screams for it and it should be quite easy to implement compared to all previous work. If a player can fight with an AI, it's also possible to insert another player there...
@Svartalf
Of course i have got flash 10.3 64bit in my browser, but the game is shipped with flash polayer 10 32bit integrated. Or is there an option to extract it?
Yes, it would be useful... It should work then considering that a game demo works fine in a browser.
Workaround for Machinarium: play in windowed mode to avoid the pointer lag, and hold the right mouse button pressed while clicking with the left. Not ideal, but at least it's playable.
Try this:
Then just use your webbrowser...Code:dd if=Machinarium of=Machinarium.swf ibs=1 skip=$(grep -abo FWS Machinarium|cut -f1 -d:|tail -1)
I've done the same thing before to run N. The Linux version of Flash 6 just wasn't cutting it.As was said earlier, they should have just released it this way.