Simple fix for the Osmos font loading problem: open fonts/FortuneCity.ttf in fontforge, go to File -> Generate Fonts, generate a new TrueType font file (tell fontforge to ignore the problems and generate it anyway), and replace the original fonts/FortuneCity.ttf with your newly-created file.
Damn 1-minute edit window... I wanted to add I don't use the default Ubuntu Flash Player (which is always 32-bit, in 64-bit case handled via nspluginwrapper) but an alpha 64-bit one from this PPA repo:
OT: Why, oh why doesn't Osmos have a multiplayer mode? It just screams for it and it should be quite easy to implement compared to all previous work. If a player can fight with an AI, it's also possible to insert another player there...
Of course i have got flash 10.3 64bit in my browser, but the game is shipped with flash polayer 10 32bit integrated. Or is there an option to extract it?
Workaround for Machinarium: play in windowed mode to avoid the pointer lag, and hold the right mouse button pressed while clicking with the left. Not ideal, but at least it's playable.
Then just use your webbrowser...Code:dd if=Machinarium of=Machinarium.swf ibs=1 skip=$(grep -abo FWS Machinarium|cut -f1 -d:|tail -1)