I do agree that the bundle was a bit rushed, but the devs are doing what they can to fix the issues. Unlike in the first bundle, most of these games were released on linux now for the first time (Braid, Cortex Command, RotT came out of beta), and release-day bugs were to be expected, as the indies don't have QA teams like the bigger companies. In HIB#1, the newest game (besides Aquaria) was more than a year old (World of Goo - february 2009).
The only unexcusable problems are Osmos's broken font, as they really should have fixed that for the bundle in the 1.5months since it was reported :-| (but there's an easy workaround at least) and Braid's lack of a proper readme (that maybe documents -width and -height so the game doesn't fail to start for people with small screens).



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). Just because it's a "known" problem doesn't mean it would be found in the title because of testing. Do keep that one in mind (Though...I'd be a bit more than miffed at OpenArena there...that's a bit beyond the pale to know about it and not fix for that long. The moment I knew about it I was qualifying it even if it was too late to pull the plug on 64-bits and trying to find the fix for the past couple of days....
)
I didn't try to install anything with a space in path, though. Also, I don't know if there were problems in that but it's in my habit to not install globally anything that didn't come in a native *.deb package. (it's not an option for multi-user setups, though).
