Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 41

Thread: Screenshots Of The New Unigine-Based Linux Game

  1. #21
    Join Date
    Oct 2007
    Location
    Under the bridge
    Posts
    2,129

    Thumbs up

    Quote Originally Posted by koorac View Post
    as long as it's not a mmo i guess this is a definite buy.
    ( )

  2. #22
    Join Date
    Dec 2010
    Posts
    4

    Thumbs up

    Quote Originally Posted by Koorac View Post
    As long as it's not a MMO I guess this is a definite buy.
    +1
    I hope the story and gameplay will be good, but this is already a great news, I'm looking forward to it

  3. #23
    Join Date
    Dec 2010
    Posts
    2

    Default

    Quote Originally Posted by MisterIO View Post
    This is _very_ interesting! I just hope the team doesn't end up concentrating too much on the graphics, just because now they can showcase that on Linux too, and forget about the fact that RPGs must be deep, immersive and long. Far too many current RPGs are too linear, too short, too shallow, simply because the developers concentrated too much on graphics and forgot about the contents. Also, what kind of RPG will it be? Story-centric, like Dragon Age, or free-roaming, like Oblivion and Fallout 3?
    @MisterIO

    Our priority breaks down as Gameplay>Story>Graphics, but I can assure you all of them will be pretty decent. I don't like giving promises ahead, but in this case our team has skill to prove what we say. You don't have to take me by my word if you do not wish, but eventually you'll see, so keep tuned!

    As for the RPG type, we aim for an open world that the player can roam alone or up to with a couple of friends.

    And no, this is NOT an MMO. It's a co-op RPG.

    Norbert V.
    Digital Arrow

  4. #24
    Join Date
    Nov 2009
    Posts
    91

    Default

    Awesome, I've been waiting for this type of game for Linux for a long time.

  5. #25
    Join Date
    Jan 2010
    Location
    Portugal
    Posts
    945

    Default

    Holy crap!

  6. #26
    Join Date
    Dec 2008
    Posts
    35

    Default

    Quote Originally Posted by Desiderium View Post
    @MisterIO

    Our priority breaks down as Gameplay>Story>Graphics, but I can assure you all of them will be pretty decent. I don't like giving promises ahead, but in this case our team has skill to prove what we say. You don't have to take me by my word if you do not wish, but eventually you'll see, so keep tuned!

    As for the RPG type, we aim for an open world that the player can roam alone or up to with a couple of friends.

    And no, this is NOT an MMO. It's a co-op RPG.

    Norbert V.
    Digital Arrow
    That's very good news! If that ends up being true, I'm gonna buy it for sure!

  7. #27
    Join Date
    Nov 2010
    Posts
    396

    Default

    Quote Originally Posted by Desiderium View Post
    @MisterIO

    Our priority breaks down as Gameplay>Story>Graphics, but I can assure you all of them will be pretty decent. I don't like giving promises ahead, but in this case our team has skill to prove what we say. You don't have to take me by my word if you do not wish, but eventually you'll see, so keep tuned!

    As for the RPG type, we aim for an open world that the player can roam alone or up to with a couple of friends.

    And no, this is NOT an MMO. It's a co-op RPG.

    Norbert V.
    Digital Arrow
    wow the gameplay and story will be amazingly out of this world then if you're already considering the unigine graphics to be the "least"

  8. #28
    Join Date
    Nov 2007
    Posts
    1,024

    Default

    Quote Originally Posted by Desiderium View Post
    As for the RPG type, we aim for an open world that the player can roam alone or up to with a couple of friends.
    I look forward to more details. Some people here are idiotically assuming you're going to recreate Dragon Age with multiplayer just because you are using an engine that has a few pretty demos.

    (Clearly, the engine subsumes the need for an artist to model, skin, animate, and integrate high quality character art assets. You can just upload a stick figure in BMP format to Unigine and it comes out looking like a Hollywood actor in a Blu-ray movie, right? The actual modeling is irrelevant, it's all just a shader Unigine has that turns a single untextured cube into any photo-realistic environment you want. You can do $25,000,000 worth of art assets with just $10 and pocket full of dreams. Fallout 3 could have been made in 2 weeks and been an MMO that would instantly destroy World of Warcraft's $2.16 billion/year profit machine, if only Bethesda had a Unigine license.)

  9. #29
    Join Date
    Oct 2007
    Location
    Under the bridge
    Posts
    2,129

    Default

    Co-op RPG == ultimate win!

    I've been looking for such a thing ever since Neverwinter Nights 2 (which kinda sucked).

    @elanthis: a good engine can cut down development time and cost significantly, but it cannot make things from thin air. An RPG with 150 monsters needs 150 monster models (plus animation, voice acting and scripting). If every model costs $2000(*) to develop, then you'll need $300000 no matter if you are using Unigine or Rage5 or (now-dead, sucky) Gamebryo.

    The million-dollar question for smaller developers is how to reduce these costs. My dream is a free/low-cost clone of the Spore creature creator.

    (*) pulling numbers out of my ass

  10. #30
    Join Date
    Jan 2010
    Location
    Portugal
    Posts
    945

    Default

    Quote Originally Posted by BlackStar View Post
    The million-dollar question for smaller developers is how to reduce these costs.
    Easy. Make sure everybody in the team has a very low fixed income, since the actual work is usually the main source of expenses. When the game comes out split the profits by all team members. This is highly risky but, if the game sells well can be a viable option, although it requires some effort and very good will at the beggining.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •