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Thread: Here's A Video Of Unigine OilRush On Linux

  1. #11
    Join Date
    Dec 2010
    Posts
    20

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    we now have up an in-game video recording we mad today
    you mad?

    sorry very bad first post, but i couldnt contain myself.
    Anyhow, greatly looking forward to Oilrush.
    Considering my tight budget i really hope the pricetag is as fair as you wrote it would be.

  2. #12
    Join Date
    Nov 2010
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    10

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    Will there be any ground combat?

  3. #13

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    tommis:

    I bet no.

  4. #14
    Join Date
    Nov 2008
    Location
    Old Europe
    Posts
    917

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    Wait a second...
    That boat driving through the buoy somewhere around 0:40m doesn't look right to me.
    Collision detection has not been fully implemented yet?
    Graphics are nice, though.

  5. #15
    Join Date
    Jul 2009
    Posts
    42

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    The graphics look pretty cool. I like how you can see a guy carrying a crate on one of the platforms. Collision detection seems to need some work as well as the grouping of units. The flight characteristics resemble a swarm of flying bugs rather than aircraft. I think some work needs to be done on that because it looks really hokey. Otherwise it looks like you have a cool game in the works.

  6. #16
    Join Date
    Apr 2009
    Location
    Russia
    Posts
    75

    Default

    Quote Originally Posted by entropy View Post
    Wait a second...
    That boat driving through the buoy somewhere around 0:40m doesn't look right to me.
    Collision detection has not been fully implemented yet?
    Graphics are nice, though.
    Units movement is completely broken at the moment, there is an improved version in a separate branch.

  7. #17
    Join Date
    Oct 2009
    Posts
    111

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    Imo having parts of the UI blur while zooming/turning around etc. sucks. Other than that there is hardly anything to comment on, simply not enough information to gain from this video.

  8. #18
    Join Date
    Dec 2009
    Posts
    492

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    The gameplay reminds me of Z. I wonder if it's possible to constrain movement on water somehow. Just so that the map looks like map, not an empty field. Maybe minefields with no way to sweep?

  9. #19
    Join Date
    May 2008
    Posts
    99

    Default Video

    Video is slow like hell, but I guess most of CPU time was used on video encoding. Why don't you simply take HD camcorder and point to screen? Far from perfect, but still way better then this IMO. Engine itself looks awesome, of course. If I was Google, I would buy it, and build some decent set of games into Chrome OS. :-)

  10. #20
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

    Default

    i watch the vid but i think TA-spring beat that stuff.

    ta spring only lag on tesselation but i think they will fix that.

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