I highly doubt he was encoding on the fly while recording. That would be.... completely retarded.
Originally Posted by mirza
After reading the Wikipedia page about TA Spring, I don't think it supports anywhere near the graphics features that Unigine's engine does, not sure about physics though. I wish there was more focus on improving open source graphics engines that can be easily adapted for any game type. Why Ogre3D and other engines don't seem to get any use in most open source game titles is beyond me.
Originally Posted by Qaridarium
Originally Posted by madjr
Agreed, it might look cool but it is helpful? Probably take out a lot of the effects on the HUD at the very least. It doesn't make sense any way to have the HUD blur while you move with the HUD. Maybe shake a bit, but not totally blur. As for the blur elsewhere, probably needs to be dropped a few notches. Or, simply put, it might be good just to make it more realistic? Not that realism is always good for gameplay experiences of course but in this case it may add to the game depth to have it behave in a somewhat more realistic way unless that kind of feel isn't what you're after. Things blurring some up close but not those slow-moving things that are far away, etc?
Originally Posted by mat69