Michael, before you start testing "Direct3D-rendered games" and draw any conclusions about WinAPP[Direct3D] -> Wine -> Linux[OpenGL], please, remember that Wine's DirectX implementation may be incomplete.
Thus the same game may run faster under Linux/Wine than it runs natively only because Wine doesn't completely pass through all DirectX calls into OpenGL calls.
So, IMO such an article just ... doesn't make any sense at all - unless you also compare graphics quality (pixel by pixel).


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