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Thread: Linux Gaming: Native vs. Wine vs. Windows 7 Performance

  1. #31
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    Quote Originally Posted by smitty3268 View Post
    The 9800GTX is a 512MB card, right? The way it nosedives at 1920x1080 in Michael's test makes me wonder if it's hitting that memory limitation. The only thing that's weird is that I'm a little surprised that the Windows OpenGL implementation wouldn't when the Linux one did, so perhaps that's not it after all.
    When you hit a memory limitation you fps generally drop to if your lucky 1 to 2 fps. I hit that limit lots when doing a bunch of SLi bug fixing with nvidia back when I was running dual 8800GT's (SLi adds additional overhead that would just go over the 512 megs of ram on the cards). The same thing in windows would happen as well to the same crawling results. Interestingly enough when you ran SLi in DX mode it would not hit that same memory limit. It also seemed to be limited to Ungines benchmarks.

  2. #32
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    Quote Originally Posted by DoDoENT View Post
    I tried on my GTX470 and windows results were better. I used the same settings as you, except that I set tessellation to extreme.
    Extreme it is:

    Linux 32bit OpenGL ~ FPS: 19.5 / Scores: 492 / Min FPS: 10.7
    Windows 32bit OpenGL in WINE ~ FPS: 19.5 / Scores: 491 / Min FPS: 10.7
    Windows 32bit OpenGL ~ FPS: 19.1 / Scores: 481 / Min FPS: 10.7
    Windows 32bit DX11 ~ FPS: 18.8 / Scores: 473 / Min FPS: 10.7

    ____________________________

    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: extreme
    ____________________________________________

    Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Linux 2.6.36-2.dmz.5-liquorix-amd64 x86_64
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: AMD Athlon(tm) II X3 450 Processor
    CPU flags: 3200MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model: GeForce GTX 460 PCI Express 260.19.29 1024Mb
    GPU model: NVIDIA GeForce GTX 460 8.17.12.6590 1024Mb

  3. #33
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    Quote Originally Posted by Shining Arcanine View Post
    Your graph shows WIndows 7 being faster at Urban Terror, not Ubuntu.
    There you go letting facts cloud your judgment again.

  4. #34
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    Thanks for showing the progress of Linux gaming!

    It is the only parameter holding back Linux domination.

  5. #35
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    I do quite a bit of gaming under GNU/Linux. I've listed some of the games I've finished under WINE here:
    http://systemsaviour.com/?page_id=161

    I'm running a i7 950/GTX480 setup, but even so this is a great topic to look at. I know a long time ago WINE had a huge performance hit on lots of the games I played. Either that's not the case these days, or my newer hardware generally makes any difference unnoticeable. I'm interested to know which.

  6. #36
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    Quote Originally Posted by sabriah View Post
    Thanks for showing the progress of Linux gaming!

    It is the only parameter holding back Linux domination.
    It's not the only thing, but it is a big piece of the puzzle.

  7. #37

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    The OpenGL performance in Wine CAN be identical to Windows under certain circumstances, but by default not in all cases. Our OpenGL code contains locking code around each function call (needed for thread safety). This means that if an OpenGL application (usually older applications which do a lot of stuff on the CPU and make tons of GL calls) can be a little slower. I suspect this is the case in OpenArena, but in my past experience the locking didn't affect performance more than lets say 10%, but perhaps it can be worse here in Quake3 based games. (Did you test without sound?) Anyway under normal conditions as you see in things like Heaven performance is the same.

  8. #38
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    Quote Originally Posted by Thunderbird View Post
    The OpenGL performance in Wine CAN be identical to Windows under certain circumstances, but by default not in all cases. Our OpenGL code contains locking code around each function call (needed for thread safety). This means that if an OpenGL application (usually older applications which do a lot of stuff on the CPU and make tons of GL calls) can be a little slower. I suspect this is the case in OpenArena, but in my past experience the locking didn't affect performance more than lets say 10%, but perhaps it can be worse here in Quake3 based games. (Did you test without sound?) Anyway under normal conditions as you see in things like Heaven performance is the same.
    The locks are necessary to support multithreaded D3D devices.

    Unigine is 100% GPU-bound at extreme settings, so the impact of the locking remains hidden. Quake3 is 100% CPU-bound, so the difference is most pronounced. In general, most games will fall somewhere between these two extremes.

  9. #39
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    Unhappy Colours

    Thanks a million for your excellent reviews and benchnak testings. I als way appreciate them!

    I hav just one point that pains me and shurely 20% of the male viewers of your reports. 20% of all men have a red/green colour weakness. this means to view the charts with red and green (and often brown) lines can not be seen by us.

    Please have mercy on us and use mor distintive colours. My I humbly suggest blue, orange, red (or brown or green [one of those is fine but not two or all]) black, white, gray.

    If you even want to get one step better use different kinds of lines: dotted, hyphens, dot hypen dot etc.

    I know we make up only 1/8th of the worlds population, but still be so kind and do not discriminate against a minority of 800 million people.

    Thanks in advance!
    Fundi

  10. #40

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    Quote Originally Posted by mjung View Post
    Thanks a million for your excellent reviews and benchnak testings. I als way appreciate them!

    I hav just one point that pains me and shurely 20% of the male viewers of your reports. 20% of all men have a red/green colour weakness. this means to view the charts with red and green (and often brown) lines can not be seen by us.

    Please have mercy on us and use mor distintive colours. My I humbly suggest blue, orange, red (or brown or green [one of those is fine but not two or all]) black, white, gray.

    If you even want to get one step better use different kinds of lines: dotted, hyphens, dot hypen dot etc.

    I know we make up only 1/8th of the worlds population, but still be so kind and do not discriminate against a minority of 800 million people.

    Thanks in advance!
    Fundi
    Patches against pts_Graph and graph-config.xml welcome by your or others that improve the color scheme or make any other visual improvements... http://www.phoronix-test-suite.com/

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