
Originally Posted by
allquixotic
Not really. When you consider that newer drivers have the massive burden of not only running fast, but also correctly (because a great many applications don't render correctly or crash on old drivers, particularly fglrx), the difference is quite good. That they managed to add enough features (GL extensions, internal refactoring, etc) to enable all these new apps to run correctly, without reducing performance, is actually an accomplishment. Of course you could say, well, the driver ought to run every app out of the gate; but OpenGL driver<->app compatibility is a constant battle on all platforms, and it's really a give and take between the app developers and the driver developers: they both have to give a little to really make it work.