Applications don't care what support Wayland has, that's why you can still use 3D apps on a strictly 2D desktop. So you'll be able to use OpenGL 4 in games no matter what Wayland is doing.
The only things it really affects are Compiz and Kwin (and other compositors). These will need to be rewritten to work on OpenGL ES, which is basically the same as OpenGL 3 minus all the fixed-function backwards compatibility. It might be missing a few of the newer OpenGL features, but I suspect those will be included as extensions if they aren't already. I think it's good to only guarantee the base ES2.0 functionality anyway, so that the code can also run on mobile devices that only support that much.


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