This depends on HOW you code it as much as anything else. If you're abstracting correctly it takes less- and if you're doing a MacOS version, you're doing most of the work already. Same story applies for anything targeted for Android, surprisingly. I wouldn't mind seeing a few of those games that recently showed up in the market from EA and others on something a bit larger...
You need to realize when you try the argument you ran up the flagpole in the manner that you did, claiming it's going to take manhours that you're also intrinsically running the second item up there unless you qualified it like you did just now with your response- which isn't a strawman and it was a valid response until you qualified it.2. Never have i said this or have even dreamed of such.
You seem to think it's a bigger deal than it is. In truth, it's not so big a deal if you're coding clean to begin with- and much less so if you're targeting something intrinsically similar or identical to a Linux desktop. Most stuff we're arguing over has no good reason other than they just don't have sales figures to know the market enough to publish a title.



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