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Thread: Firefox Developers Have Issues With Linux GPU Drivers Too

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  1. #1
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    Default Firefox Developers Have Issues With Linux GPU Drivers Too

    Phoronix: Firefox Developers Have Issues With Linux GPU Drivers Too

    Mozilla Firefox 4.0 will feature GPU hardware acceleration using OpenGL (or Direct2D/Direct3D under Microsoft Windows) acceleration for WebGL content and even HTML5. This support is there for Windows and Mac OS X, but for Firefox 4.0 the Linux support has been disabled and WebGL is also blacklisted for most drivers. Why? It's the problematic GPU drivers, of course...

    http://www.phoronix.com/vr.php?view=OTAxMw

  2. #2
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    Don't worry, in 5 years the r600g driver will be a rockin when running on an HD3000 card.

  3. #3
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    Chrome seems to have no problems with this stuff so far.

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    i find it hard to believe that linux's 3d is hard to work with. even before linux had any decent video drivers, people still made 3d games. maybe not good ones, but they worked. if the ff devs are focusing explicitly on open source drivers and not proprietary, then really, they're idiots. open source video drivers are just about the worst open source products there are. besides, if they can get 3d working with proprietary drivers from other OSes, as i see it, that should mean that they only have a few things to tweak to make it work. they don't have to claim the entire 3d portion of the browser non-functional, they should just simply discourage using open source drivers temporarily. its better to have something than nothing.

    even opera puts more dedication to their linux side than firefox has. i'm glad i'm an opera (and chrome) user.

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    Man, that quote made me rage a bit. I donīt see why they could not just focus on the proprietary drivers and call it a day. Firefox is disappointing me more and more each day. Iīm all for open source drivers, but this is simple sad.

  6. #6
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    I would hope that the Firefox devs would open a dialog with the Xorg folks to fix the specific issues they have. Maybe they could even hire an Xorg dev? We need more and now that Firefox is interacting with X on a deeper level, it would only make sense. Firefox has traditionally pushed the limits of X anyway, triggering all sorts of bugs in rarely used code paths in the X server and drivers. Again, it's only fair they start helping out.

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    Quote Originally Posted by siride View Post
    I would hope that the Firefox devs would open a dialog with the Xorg folks to fix the specific issues they have.
    This is already happening: on IRC (#gfx on mozilla's irc) at the moment, and soon on the xorg-devel list. Good stuff is going to come out of that.

    Maybe they could even hire an Xorg dev? We need more and now that Firefox is interacting with X on a deeper level,
    We're actually not interacting with X on a deep level at all here. What we're talking about here really is pure OpenGL. X is almost entirely abstracted behind the OpenGL API. All what we need is a good implementation of OpenGL itself. Contrast this with e.g. composited window managers, which do much more complex X stuff.

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    Quote Originally Posted by bjacob View Post
    We're actually not interacting with X on a deep level at all here. What we're talking about here really is pure OpenGL. X is almost entirely abstracted behind the OpenGL API. All what we need is a good implementation of OpenGL itself. Contrast this with e.g. composited window managers, which do much more complex X stuff.
    Just out of curiosity, are you associated with Mozilla? Just so I have some kind of context for what you're saying here. No offense, but I tend to be somewhat skeptical if it's just what random users are saying.

  9. #9
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    Quote Originally Posted by Melcar View Post
    Man, that quote made me rage a bit. I donīt see why they could not just focus on the proprietary drivers and call it a day.
    The NVIDIA proprietary driver is whitelisted.

  10. #10
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    The question is if a WHITE or BLACKLIST is used... that's the opposite.

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