
Originally Posted by
drees
It seems to me that easily end-user runnable test frameworks that make it easy to reproduce bugs as well as capture debugging information on what's going on at the time of the bug - not just for WebGL but for all APIs - would go a LONG ways towards improving the state of open source video drivers.
I have been absolutely plagued by stability and video corruption issues on a number of different video cars - admittedly mostly ATI / radeon.
If I had a an easy way to reproduce these issues and report USEFUL information about these issues back to the developers, this would improve the user experience not only for me, but for everyone else using similar hardware.
Issues I've had:
1. Lack of developer interest - not sure if this is because of poorly written bug reports (I tend to report my bugs upstream first w/Fedora) or lack of developer resources.
2. Developers instructing me to compile stuff from source as it might be fixed in the latest before seriously looking at the report - unfortunately this is difficult to do and instructions on how to do so are sparse.