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Carmack debuts "id Tech 5", the very latest in id middleware
Jun 12, 2007 @ 9:53am
Summary:
The "wizard of id" John Carmack unleashed his brand new engine on the Mac population, which he claims will bring the art of game building right down to the pixel level.
Full Text:
By Eugene Huang
According to a report GamePro posted just a handful of weeks ago, id CEO Todd Hollenshead revealed to the media that his company was working on an all-new franchise powered by an all-new engine -- the development of which would be headed up by none other gaming guru John Carmack. Although the company has so far kept a lid on all information regarding the brand new franchise, the engine itself was presented just yesterday at Apple's Worldwide Developers Conference in San Francisco.
The company calls it id Tech 5, and hopes that it will introduce new meaning to the term "scope". In a written statement, the company makes the claim that the engine "will power games that contain vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail."
image courtesy of Engadget
Given that the engine debuted at an Apple conference, it came as no surprise that the engine would be demonstrated in real time on a Mac. What did surprise conference-goers, however, was the fact that a number of developers within the company seem to have "gone Mac", and will, perhaps, "never go back".
"Since many developers at id have made the switch to the Mac for their personal use, we decided it was now time to bring our core game technology to OS X," stated Carmack during his demonstration, also adding that "the latest Macs are the fastest systems in [their] offices" during certain processing tasks.
However, the company made sure to announce that, in addition to Mac OS, id tech 5 will also be supported on PCs, PlayStation 3s, and Xbox 360s.
id also plans to present the engine to captive audiences at the E3 Media & Business Summit this July, but by appointment only.


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