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Thread: Opengl 3.x and Wine

  1. #1
    Join Date
    Jun 2009
    Posts
    1,021

    Default Opengl 3.x and Wine

    well checking my latest git pull for this month i discover using realtech vr gl extension viewer that opengl 3 extensions are between 33% and 56% supported already, NICE!!!!



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    and wine 1.3.14 with lineage2 freya client now renders 100% right like nvidia blob including weapons glow the entrance is still very slow but once you log in the game all is fast in my 4850x2. Using profile low is already playable like with fglrx for most stuff and switch to mid in very crowed PVP like sieges



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    Kudos to the r600g team

  2. #2
    Join Date
    Jun 2009
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    1,021

    Default

    btw Civilization4 beyond the sword works flawlessly now too

  3. #3
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

    Default

    wow nice....

  4. #4
    Join Date
    Jul 2009
    Posts
    416

    Default

    In my own testing I found that the Dragon Age 2 demo uses floating point textures, which is part of OpenGL 3. It's the patented extension that there have been a couple of articles about on Phoronix over the weekend.

    Hopefully that extension can be merged soon, and then implemented into r600g and then I think Dragon Age 2 will work really well.

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