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Thread: NVIDIA 1.0-9629 Display Driver Released

  1. #11
    Join Date
    Nov 2006
    Posts
    5

    Default

    Well, I'm having a problem with some of the code I've personally written. I've haven't tracked down the problem yet, but it looks like it could be a driver bug.

    I have quake 4 installed (1.3-2) and I'm having problems getting it to run. It can't find a matching glx visual for some reason. Maybe someone here has some idea what's going on. Here's the output:

    --------------- R_InitOpenGL ----------------

    Initializing SDL subsystem

    Loading GL driver 'libGL.so.1' through SDL

    SDL_ListModes:

    1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x768 1024x768 960x600 960x540 840x525

    832x624 800x600 800x512 720x450 720x400 700x525 640x512 640x480 640x400 640x384

    640x360 640x350 576x432 576x384 512x384 416x312 400x300 360x200 320x240 320x200

    320x175

    SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it

    WARNING: SDL_SetVideoMode failed: Couldn't find matching GLX visual

    Initializing SDL subsystem

    Loading GL driver 'libGL.so.1' through SDL

    SDL_ListModes:

    1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x768 1024x768 960x600 960x540 840x525

    832x624 800x600 800x512 720x450 720x400 700x525 640x512 640x480 640x400 640x384

    640x360 640x350 576x432 576x384 512x384 416x312 400x300 360x200 320x240 320x200

    320x175

    SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it

    WARNING: SDL_SetVideoMode failed: Couldn't find matching GLX visual

    --------------- BSE Shutdown ----------------

    ---------------------------------------------

    WARNING: rvServerScanGUI::Clear() - invalid scanGUI



    idRenderSystem::Shutdown()

    Sys_Error: Unable to initialize OpenGL

    ---------------------------------------------

    About the only thing I have gotten to run is glxgears and here's what I get:

    116302 frames in 5.0 seconds = 23260.307 FPS

    Sorry I couldn't get you guys more info.

  2. #12

    Default

    What is the output of glxinfo?

  3. #13
    Join Date
    Nov 2006
    Posts
    5

    Default

    It's too long for one post. I'll post the rest in the next post.

    name of display: :0.0

    display: :0 screen: 0

    direct rendering: Yes

    server glx vendor string: NVIDIA Corporation

    server glx version string: 1.4

    server glx extensions:

    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,

    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,

    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,

    GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB

    client glx vendor string: NVIDIA Corporation

    client glx version string: 1.4

    client glx extensions:

    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,

    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,

    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,

    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,

    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,

    GLX_EXT_framebuffer_sRGB

    GLX version: 1.3

    GLX extensions:

    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,

    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,

    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,

    GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB,

    GLX_ARB_get_proc_address

    OpenGL vendor string: NVIDIA Corporation

    OpenGL renderer string: G80-300/PCI/SSE2

    OpenGL version string: 2.1.0 NVIDIA 97.42

    OpenGL extensions:

    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,

    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,

    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,

    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,

    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,

    GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,

    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,

    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,

    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,

    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,

    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,

    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,

    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,

    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,

    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,

    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,

    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,

    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2,

    GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,

    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,

    GL_EXT_framebuffer_object, GL_EXTX_framebuffer_mixed_formats,

    GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,

    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,

    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,

    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,

    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,

    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,

    GL_EXT_texture_array, GL_EXT_texture_buffer_object,

    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,

    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,

    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,

    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,

    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,

    GL_EXT_texture_shared_exponent, GL_EXT_timer_query, GL_EXT_vertex_array,

    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,

    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,

    GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_fence,

    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,

    GL_NV_fragment_program_option, GL_NV_fragment_program2,

    GL_NV_framebuffer_multisample_coverage, GL_NV_gpu_program4,

    GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,

    GL_NV_occlusion_query, GL_NV_packed_depth_stencil,

    GL_NV_parameter_buffer_object, GL_NV_pixel_data_range, GL_NV_point_sprite,

    GL_NV_primitive_restart, GL_NV_register_combiners,

    GL_NV_register_combiners2, GL_NV_texgen_reflection,

    GL_NV_texture_compression_latc, GL_NV_texture_compression_vtc,

    GL_NV_texture_env_combine4, GL_NV_texture_expand_normal,

    GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,

    GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range,

    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,

    GL_NV_vertex_program2, GL_NV_vertex_program2_option,

    GL_NV_vertex_program3, GL_NVX_conditional_render,

    GL_OES_conditional_query, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,

    GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum

  4. #14
    Join Date
    Nov 2006
    Posts
    5

    Default

    visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav

    id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat

    ----------------------------------------------------------------------

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    0x2e 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None

    0x2f 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon

    0x30 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon

    0x31 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon

    0x32 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon

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    0x49 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None

    0x4a 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon

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    0x65 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon

    0x66 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon

    0x67 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon

    0x68 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon

    0x69 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon

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    0x6b 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon

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    0x6d 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon

    0x6e 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon

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    0x70 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon

    0x71 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon

    0x72 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon

    0x73 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon

    0x74 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon

  5. #15

    Default

    Hmmm the drivers are Beta, but it looks like the OpenGL is indeed correct being NVIDIA.

    Had you tried emailing NVIDIA? linux [at] nvidia.com if I recall correctly for the public address.

    Once I get an 8800 setup going I can try to solve it as well.

  6. #16
    Join Date
    Jun 2006
    Posts
    11

    Default

    The drivers seem a lot nicer and have fixed the rendering glitches I was seeing. However they have a major bug that the xserver crashes when switching resolutions. Some one else has been affected by this too, http://www.nvnews.net/vbulletin/show...25#post1055225

  7. #17
    Join Date
    Jun 2006
    Posts
    11

    Default

    I just installed the newest beta drivers, 9742. Now I don't get any crash on change of resolutions.

  8. #18
    Join Date
    Dec 2006
    Posts
    13

    Default

    Can someone tell me if the latest driver supports the xfx geforece 7950 gt? I checked here: http://www.nvidia.com/object/IO_18897.html and it lists geforce 7950 gx2, which sounds somewhat promising, but the 7950 is not listed at all in the appendices of the 1.0-9629 driver installation guides.

    (Really I'm looking for a passively cooled pci-e card that can handle HD video and has a 64bit linux driver. I tried an ATI x1300, and the linux driver segfaults if you ever try to run xvideo... Argh)

  9. #19

    Default

    Yes, 1.0-9629 supports the GeForce 7950GT.

    In regards to your X-Video problem, that was a x86_64 bug in the drivers.

  10. #20

    Default

    Yes, 1.0-9629 supports the GeForce 7950GT.

    In regards to your X-Video problem, that was a x86_64 bug in the drivers.

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