Who's Behind NVIDIA's 3D Vision Linux Work?
Phoronix: Who's Behind NVIDIA's 3D Vision Linux Work?
One of the features that's supported by NVIDIA's binary Linux driver that is not supported -- nor has even been attempted -- by the community Nouveau project or any other open-source project is for 3D Vision / 3D Vision Pro. 3D Vision is NVIDIA's technology that combines their consumer and workstation GPUs with specialized glasses and capable displays/projectors to provide a realistic 3D experience. 3D Vision Pro is effectively the same but with a focus upon the professional/enterprise markets by creating an immerse experience in Autodesk, Maya, and other costly applications...
"or any other open-source project is for 3D Vision / 3D Vision Pro."
hmm Michael , you discount x264 3D encoding then , their setting the standard for OSS 3D encoding today as the only open SVC/MVC Encoder to date
3D Vision (Pro) on Linux has been supported for a long time on professional Quadro cards, so this is no news at all.
If they announce 3D Vision support for Geforce cards on Linux like they have on Windows, then it's good news.
Does any one know if this works with StarCraft 2 under wine yet? Apart from 3D Blurays StarCraft 2 is the only other 3D app I'm interested in
it would be great, to make games native for linux...
Who's behind this work? The movie industry. Many people still think Linux is only used for the rendering of movies, but Linux is the primary workstation OS for all animation and effects. You can't see a blockbuster animation/VFX movie today (and the last ~10 years) where Linux hasn't been used as the platform for content creation, besides rendering.
And since "3D" (meaning stereoscopic) is the fad right now, it makes sense for Nvidia to fix bugs for this. Nothing to do with games.