
Originally Posted by
DeepDayze
We need a modern graphics API that's cross-platform so that it'll make it easier to write games for more than one platform...be it Windows, Linux, BSD, MacOSX for example. DirectX is just a Windows only API that time surely has passed. OpenGL is a sound API and can be easily extensible to support new functions whether in hardware or in software (ie drivers), however a totally new API built from the ground up should be an option if it is open and free of patent issues as well as easily getting support from the graphics hardware makers (think Nvidia, AMD, Intel)