Phoronix: Will H.264 VA-API / VDPAU Finally Come To Gallium3D?
Assuming the student developers participating in this year's Google Summer of Code achieve their work (after getting accepted of course), this year could be very interesting for Mesa / Gallium3D / X. While initially there was the very ambitious OpenGL 4.1 plans in a new Gallium3D state tracker that would be free of Mesa legacy code, that was changed to working on GLSL IR or something smaller (perhaps Clover, as in the long-awaited OpenCL state tracker for Gallium3D). There's also been a proposal for multi-GPU and hot-plugging support. Voiced just now by a French student is to create the -- also much-anticipated -- H.264 VA-API / VDPAU state tracker for Gallium3D drivers...
Hats off to the guy, I just read the original email and the man seems bloody serious about this! I find it particularly convincing that he claims to already have a good understanding of H.264. Lets hope this project gets accepted, and if so, he'll be targeting the VDPAU API. As far as I understand there is already a pretty wide code base using this API making a good testing playground. Also, MythTV uses VDPAU exclusively, which is /my/ dream application...
This should probably read "AMD hasn't released code or specifications for their UVD/UVD2 engines yet but is investigating whether this can be done safely". Saying "isn't" implies you have more knowledge of our future plans than we doAMD isn't releasing code or specifications for their UVD/UVD2 engines over fear that it could compromise their Digital Rights Management abilities on other platforms.
wasn't there another GSoC project few years back that was trying to do the same thing and in the end we got nothing????
Oops that Damned UVD legal review question pop's up again.
so have you actually even started that AMD UVD legal review yet after nearly 12 months of talking about starting it here with me ?
i didn't check the dates yet but it (didn't even get passed to the legal team ?) it hadn't even got off the starting block something like 4 months ago now according to a post here.