I just ran version 2.5 with current drm-next kernel and mesa, libdrm and xf86-vide-ati from git master. It seems to find everything that it needs. It doesn't show a picture though (only black but the menu was shown and a framerate of 20fps) and it floods the console with:
At start it showed following summary:Code:GLFrameBuffer::enable(): incomplete attachment OpenGL error: invalid framebuffer operation
Code:---- System ---- System: Linux 2.6.38-drm-next x86_64 CPU: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz 2891MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU: Gallium 0.4 on AMD JUNIPER 2.1 Mesa 7.11-devel System memory: 7996 Mb Video memory: 256 Mb ---- MathLib ---- Set SSE simd processor ---- Sound ---- Renderer: PulseAudio Default OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.13 Found AL_EXT_LINEAR_DISTANCE Found AL_EXT_OFFSET Found ALC_EXT_EFX Found EFX Filter Found EFX Reverb Found EAX Reverb Found QUAD16 format Found 51CHN16 format Found 61CHN16 format Found 71CHN16 format Maximum sources: 256 Maximum effect slots: 4 Maximum auxiliary sends: 2 ---- Render ---- GLRender::GLRender(): Unknown GPU OpenGL vendor: X.Org OpenGL renderer: Gallium 0.4 on AMD JUNIPER OpenGL version: 2.1 Mesa 7.11-devel Found required GL_ARB_map_buffer_range Found required GL_ARB_vertex_array_object Found required GL_ARB_vertex_buffer_object Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_occlusion_query Found required GL_EXT_texture3D Found required GL_EXT_texture_cube_map Found required GL_EXT_texture_sRGB Found required GL_EXT_texture_swizzle Found required GL_ARB_shader_object Found required GL_ARB_vertex_shader Found required GL_ARB_fragment_shader Found required GL_ARB_draw_buffers Found required GL_ARB_framebuffer_object Found required GL_EXT_framebuffer_blit Found required GL_EXT_framebuffer_multisample Found optional GL_ARB_draw_instanced Found optional GL_ARB_draw_elements_base_vertex Found optional GL_EXT_draw_buffers2 Found optional GL_ARB_texture_rg Found optional GL_ARB_texture_compression Shading language: 1.20 Maximum texture size: 16384 Maximum texture units: 16 Maximum draw buffers: 8 ---- Physics ---- Physics: Multi-threaded ---- PathFind ---- PathFind: Multi-threaded


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