A Proposal For Compiling Direct3D HLSL With LLVM
Phoronix: A Proposal For Compiling Direct3D HLSL With LLVM
Lately we have been talking a lot about this year's Google Summer of Code whereby Google pays student developers to work on various free software projects over the summer. While GSoC has been taking place for several years, this year there's been several interesting proposals expressed. Among the proposals to catch our attention has been experimental work on KDE's KWin for Wayland, an OpenGL 4.1 Gallium3D state tracker that's now turned into a video acceleration state tracker for WebM/VP8 on VDPAU, better multi-GPU support, and ReactOS improvements, among many other expressed proposals from dozens of free software projects. Another one was just brought up by a student developer and that's to provide support for compiling Microsoft Direct3D HLSL in LLVM...