First of all developers don't like API's like dx11 or ogl4. They want to get rid of them. They want direct access to hardware with a C-like language. If they do that, then their games will have much batter graphics. For example an 1teraflop vga with direct access will give performance like an 4teraflop vga with API!!! If that language is the famous openCL then they will gain universal access to all hardware, as this hardware has an openCL driver!!! OpenCL programming does not need compile for a specific cpu. Second, openGL now has openRL library (open ray-tracing library). http://www.caustic.com/products.php | http://3dradar.techradar.com/3d-tech...les-15-12-2010 So openGL is now better than directX. A ray-traced 3d image may be 5-10 times better than an only raster 3d image, at the same flops, or equal at only 1/5 of flops for example. See NPG with the next powerVR gpu and ray-tracing.