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Thread: The Intel Mesa Driver Gets Closer To OpenGL 3.0

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  1. #1
    Join Date
    Jan 2007
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    Default The Intel Mesa Driver Gets Closer To OpenGL 3.0

    Phoronix: The Intel Mesa Driver Gets Closer To OpenGL 3.0

    The open-source Mesa / Gallium3D Linux drivers not only take heat for their slow performance (in many cases, dreadfully slow) compared to the proprietary drivers, their bugs causing issues like those with KWin, and their inability to run many games/applications, but also for their very belated support in enabling support for new OpenGL extensions and versions of the GL Shading Language...

    http://www.phoronix.com/vr.php?view=OTM1OA

  2. #2
    Join Date
    Nov 2010
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    As a intel graphics owner i very excited for this. I wan't my X3TC, damnit. Anybody even knows what kind of patents they are consedered of

  3. #3
    Join Date
    Sep 2010
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    GLSL 1.30 was started months ago. The documentation was recently updated to reflect this, but it is still not news to anyone who has been paying attention to Mesa development.

  4. #4
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    Jan 2009
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    why it is so difficult for intel to move to Gallium3d???

  5. #5
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    Quote Originally Posted by 89c51 View Post
    why it is so difficult for intel to move to Gallium3d???
    Various excuses. Dave Airlie said this in #intel-gfx the other day

    Code:
    <airlied> its like the gallium argument also, a) gallium isn't ready b) we'd have to rewrite our driver
    <airlied> so a isn't true any more, and b is happening to move to GLSL IR
    <airlied> so b was just an excuse
    I'll probably happen eventually.

  6. #6
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    Quote Originally Posted by mattst88 View Post
    Various excuses. Dave Airlie said this in #intel-gfx the other day

    Code:
    <airlied> its like the gallium argument also, a) gallium isn't ready b) we'd have to rewrite our driver
    <airlied> so a isn't true any more, and b is happening to move to GLSL IR
    <airlied> so b was just an excuse
    I'll probably happen eventually.
    just out of curiosity

    is there any timeframe for that or "official" info by the devs??

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