
Originally Posted by
PsynoKhi0
Water in Shadowgrounds doesn't render properly with 11.4, though it's fine with 11.3 here (HD4670, openSUSE 11.4 64bit).
Note: I use High settings.
With 11.4 everything under the water's surface kind of jumps around. Deselecting "Distortion effect" in the advanced options at launch solves this (ironically), however liquid surfaces still seem to lack shaders.
I also tried unchecking "Catalyst A.I." in AMDCCCLE but got some weird artifacts, plus that only worked once for some reason.
Shadows were sharper with 11.3 too.