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Thread: NVIDIA slowly killing OpenGL

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  1. #1
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    Default NVIDIA slowly killing OpenGL

    Just a quick link (linking to more sources) about just how badly supported OpenGL is, even by the "driver golden boy" NVIDIA:

    http://en.wikipedia.org/wiki/GeForce...penGL_Problems

    OpenGL is going nowhere fast. There are now entire super-popular lines of hardware that can't support OpenGL properly (as in, a driver fix can't/won't be released for it). And this is an issue that affects the "content industry" just as much as it affects games.

    Can we have Direct3D on Linux yet?

  2. #2
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    I'd prefer documented, OpenGL-compatible hardware instead of a closed solution where a company is trying to kill an open standard and force you to use a Microsoft one instead.

  3. #3
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    Quote Originally Posted by pingufunkybeat View Post
    I'd prefer documented, OpenGL-compatible hardware instead of a closed solution where a company is trying to kill an open standard and force you to use a Microsoft one instead.
    What hardware do you refer to? 3Dfx Voodoo?

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    By the way, does issue still exist on 5xx?

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    Quote Originally Posted by crazycheese View Post
    By the way, does issue still exist on 5xx?
    Don't worry man, its still purposely messed up.

  6. #6
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    Quote Originally Posted by crazycheese View Post
    Don't worry man, its still purposely messed up.
    What a relief! For a second there, I thought I might have to alter my belief system.

  7. #7
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    Quote Originally Posted by crazycheese View Post
    What hardware do you refer to? 3Dfx Voodoo?
    Most hardware is OpenGL-compatible, and some of it is properly documented too.

    This doesn't mean that the drivers are brilliant.

  8. #8
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    Quote Originally Posted by pingufunkybeat View Post
    Most hardware is OpenGL-compatible, and some of it is properly documented too.

    This doesn't mean that the drivers are brilliant.
    Well, on AMD you have proprietary firmware and closed-source (means you cannot use them, but still pay) things like UVD. If you use closed source driver(means wave opensource goodbye) you get more bugs, less features and less hardware/software support window than nvidia.
    If you get nvidia, you get worser opensource driver (compare for yourself which is better - unsupported or supportively ignored). Closed source driver rocked the box in days I used it though(except closed source fact, which is crap), now nvidia sabotage it.

    I read, they did it, because they widely accept gaming and consumer is directx + windows only(path, which AMD has been following all the way, btw), so they castrated opengl driver on non-fermi.

    Because the driver is multiplatform, linux got affected too, - where is no directx at all. So it castrated nvidia on linux desktops.

    I wonder why didn't they remove the whole linux line then, I mean directx only driver for geforce and multiplatform driver for quattro only.

    Hehe, this company needs to die. I'm speechless. What should I pick?

    The evilly bad(nvidia), the weakly good(intel) or the messed-up ugly(amd)?

  9. #9
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    Quote Originally Posted by elanthis View Post
    Just a quick link (linking to more sources) about just how badly supported OpenGL is, even by the "driver golden boy" NVIDIA:

    http://en.wikipedia.org/wiki/GeForce...penGL_Problems

    OpenGL is going nowhere fast. There are now entire super-popular lines of hardware that can't support OpenGL properly (as in, a driver fix can't/won't be released for it). And this is an issue that affects the "content industry" just as much as it affects games.

    Can we have Direct3D on Linux yet?
    Thanks for the post. I was researching actually about getting Sandy Bridge Xeon or Sandy 2400 with Nvidia 4xx series recently. Well, if nvidia starts to ignore its known as rock-solid, opengl driver, means they barely work with or optimize the existing code for newer hardware.

    Damn microcrap.



    Quote Originally Posted by elanthis View Post
    Can we have Direct3D on Linux yet?
    Who do you think was the original source for now unrolling OpenGL problems? Microcrap and Directsux.

    Only dead fish swims along the river, alive fish swims to the source.

    More Nvidia does such actions, more negative carma will it get.
    This has no relation to opengl.

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