This is very important. GLSL is the major missing part for OpenGL 3 support in Mesa.
AFAIK, there is minor work remaining for GLSL 1.30 compliance (basically weeks of work remaining, according to http://dri.freedesktop.org/wiki/MissingFunctionality), which is the major missing part for OpenGL 3.0
Most of the stuff needed for OpenGL 3.1 - 3.3 is already there, but the tough part is GLSL 1.40 and 1.50. That's why this work is so important, and it's important that Intel is working on it.


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