I know at least nVidia uses OpenGL on many of their tech demos (I'm not so sure about AMD-ATI). Most prominently I remember the demos for NV15-20 (the marching toys demo and the Werewolf demo, dunno if the Squid demo was in OpenGL) were in OpenGL. I believe the Nalu and Dawn/Dusk demos were Direct3D, though, showcasing Shader Model 3.0 and 2.0 technology (respectively), but then again, I could be wrong.
I don't know if the Humus Demos available for Linux could be considered official ATI tech demos for Linux, since he has been working for ATI (or at least I believe so) for some now... Hopefully AMD still employs him.
Seems he left AMD on 03-Sept... To develop games... How interesting.
Last edited by Thetargos; 09-11-2007 at 03:21 PM.
Hahaha!! Just tried to run the Glow demo from Humus on my nVidia setup and got this:
Gave a good laugh! Seems that after all, you can still do some "localized" demos in OpenGL for Linux for a particular hardware platform! Nice!Code:./Glow-32 [Missing extensions] The following required OpenGL extensions are supported: GL_ARB_vertex_program GL_ARB_fragment_program Too bad, these required OpenGL extensions aren't supported by the graphic card and driver you're using: GLX_ATI_render_texture This application will now exit.