
Originally Posted by
Thetargos
So if I understand you correctly (and this is in fact an issue that really matters to me) is that if the textures are already compressed (like those present in UT'99) in the right format, the hardware will all the same decompress them, despite of the driver (provided the driver knows how to interpret these textures)? can the DRI R200/300 drivers do this?; however if the application requires that the driver (either in the CPU or GPU, but before the textures hit the VRAM) do the compression (dynamic compression?) through the use of the GL_EXT_texture_compression_s3tc | GL_S3_s3tc, is that there'd be a patent issue? Talking about the specific case of S3TC here, dunno if it applies to other portions like Z-compression and/or MPEG decoding or textured video.