Yeah, I thought so too. Not to mention in terms of functionality and space taken on disk. I never actually seen the two side by side so windows 7 never struck me as terribly ugly. However, I'm sure deanjo is just around the corner to tell you why windows 7 looks so much better than ubuntu.
Back on topic, nice to see at least one linux graphics driver outperforming the windows equivalent![]()
on Lightsmark's side Linux's performance actually better than Windows.
it is the regression that causing performance lag.
just revert this commit, double performance
http://cgit.freedesktop.org/mesa/mes...d9859189a0ab0b
https://bugs.freedesktop.org/show_bug.cgi?id=34968
actually Linux driver now supports more extensions than Windows. Only thing is left performance optimizations on specific extensions.
One thing that isn't clear to me... wouldn't the rights to use the patented technologies have been paid for by purchasing the hardware? [it's not like vendors sell their drivers]
I understand that there might be an interest to protect proprietary information behind a technology, or hide implementation details of DRM protections... but if there is an independent S3TC implementation wouldn't I have the right to use it simply because I have the hardware
[yes I realize legal agreements are hardly written that way...]
You guys should really address this. The 2361 build driver increases performance not just in OpenGL, but DX10-based games as well. Some testing done here: http://communities.intel.com/message/125916
OpenGL performance increase is massive because 2361 not only enables OpenGL3.1, but hardware T&L/VS support(sounds similar to the Linux VS thread patch). I don't know why DX performance increased but it sounds like similar things might be going on too. According to 3DMark06 Batch Size tests, it has good gains in the smaller sizes, from which I've read shows how it should perform in unoptimized code.
So Windows is getting outperformed not because Linux stack is better, but because Windows didn't receive the same updates Linux got yet.
Another benchmark here: http://translate.googleusercontent.c...Shkxj-ntkd1EvQ
DX10 games show significant gains.
Licenses are very different written from time to time. Some Licenses are bound to the hardware, some licenses are bound to the software, and some licenses are bound to the combo thereof.
It seems like nobody has been able to really figure out what the S3TC is bound to, and if it differs from manufacturer to manufacturer for the cards(i.e not Intel/nVidia/AMD, but ASUS, Gigabyte...), for the chips (Intel, AMD, nVidia), or some other rather random occurance. This just seems to be a mess no-one really wants to pick unless they really have to AFAIK.
I didn't read your message, but I suspected it and I did some tests:
http://www.linuxsystems.it/index.php...raphic-drivers
Windows driver is still faster than linux one.