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Thread: Space Pirates & Zombies - OGL but no linux

  1. #1
    Join Date
    Nov 2007
    Posts
    295

    Default Space Pirates & Zombies - OGL but no linux

    http://www.spacepiratesandzombies.com/

    Game looks great and is available for windows with OSX coming soon
    BUT the dev's don't want to make a linux client and are instead spending alot of time getting it to work well with WINE http://www.spacepiratesandzombies.co...php?f=17&t=371

    how can we get them to reconsider and redirect their dev resource to linux-native

  2. #2
    Join Date
    Oct 2008
    Location
    Sweden
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    983

    Default

    If Svartalf still hung around here he could probably convince them.

    Anyway, doing a cross-platform OpenGL game and not porting it to Linux seems like a waste. After all, Wine is available for OSX too...

  3. #3
    Join Date
    Nov 2007
    Posts
    295

    Default

    posted teh other day
    http://www.reddit.com/r/gaming/comme..._i_did/c3kyrz4

    Yup, it is being developed externally right now and is almost complete. We don't have an exact ETA, but I would assume it will drop within a month. It will also be SteamPlay enabled
    The Linux version is also being ported right now.

  4. #4
    Join Date
    Nov 2007
    Posts
    295

    Default

    sod SPAZ. whatever they have done make it just not work with wine (start, but no matter the gfx option its 1fps on the menu...)

    there may or may not be a linux version.


    however, starfarer has a linux version.
    announced the same time difference is spaz went retail and this still in dev.

    the end goals are different tho, this has an aim of some big openended universe which u manage

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