I am going to do that if I'm allowed, but as you can guess, the Windows results will end up much faster than the Linux results (I'm having an AMD Radeon X1900 XT 512).
The Windows client is more or less open and there's no restriction to tell about it, so: I play ET: QW under Windows with all graphic settings set to High and Ultra but without AntiAliasing. Using AA is ok, but... just ok. It was necessary in Beta 1 to use AA so the trees don't look like they're from a five year old game, but they seem to force Transpareny AA or use another method since Beta 2.
I am looking forward to comparing ET: QW once again when the new fglrx driver gets released later this year. That's what I'm really interested in.


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