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Thread: Unigine Engine Receives Major Feature Update

  1. #1
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    Default Unigine Engine Receives Major Feature Update

    Phoronix: Unigine Engine Receives Major Feature Update

    Not only are Unigine Corp developers in Russia busy finishing up the OilRush game, they're still working to advance the Unigine Engine for their needs and those of their licensees. Unigine has announced some new work on the engine, which includes a Qt plug-in that supports nearly all of the widgets, sub-surface scattering support, and many other enhancements...

    http://www.phoronix.com/vr.php?view=OTUyNA

  2. #2
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    Unigine's UI widgets seem even more basic than Qt's. Why not just recommend Qt widgets as the default? Those who want custom, stylized UIs for their game can write a new Qt style.

    And you could probably implement something like compiz within the game: animations for minimize/maximize of windows within the game, etc.

  3. #3
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    That's really cool news.
    I've always wished to be able to code game UIs using Qt, instead of CEGUI and the likes.

  4. #4
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    3DX Mac 2012? You mean 3DS Max 2012?

  5. #5
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    Quote Originally Posted by cician View Post
    3DX Mac 2012? You mean 3DS Max 2012?
    tsshhhh, we have no 3d editors beside Blender(R).

  6. #6
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    Quote Originally Posted by wstorm View Post
    tsshhhh, we have no 3d editors beside Blender(R).
    Ummm Maya?

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