Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: More Details On The Desura Linux Client

  1. #1
    Join Date
    Jan 2007
    Posts
    15,114

    Default More Details On The Desura Linux Client

    Phoronix: More Details On The Desura Linux Client

    A number of days ago we showed the first screenshot of Desura running natively on Linux. Now there's more details about the state of the Linux implementation of this Steam-like client for digital games distribution...

    http://www.phoronix.com/vr.php?view=OTU0Mw

  2. #2
    Join Date
    May 2010
    Posts
    190

    Default

    I think I'll ditch valve seeing as how they have dismissed the linux community - at least for a while.

  3. #3
    Join Date
    May 2010
    Posts
    684

    Default

    Sadly this won't be very useful unless they manage to get some deals with some of the big publishers.

  4. #4
    Join Date
    May 2007
    Location
    Third Rock from the Sun
    Posts
    6,584

    Default

    Quote Originally Posted by bwat47 View Post
    Sadly this won't be very useful unless they manage to get some deals with some of the big publishers.
    Yup it will be a delivery system without any real content to deliver.

  5. #5
    Join Date
    Sep 2008
    Posts
    123

    Default

    What problems is desura actually solving?
    In my experience, the biggest hurdle is bugs. (Takinb the humble bundles and some open source games into account).

    Noone making games seem to know how to handle full screen. They all just fuck around with X, changing the screen resolution in all kinds of ways. This will almost always fuck up dual screen setups, or cause other headaches such as crashing and leaving the screen(s) in a messed up state, or steal the mouse/keyboard, preventing you tabbing out without quitting (fuck you Aquaria).
    This is a good read
    http://www.spinics.net/lists/xorg/msg50674.html

    Or they just have some general bugs, segfaulting here and there.
    But if there is one thing i haven't had much problems with, its the download and installation (even though every single game have had their own method).

  6. #6
    Join Date
    May 2007
    Location
    Third Rock from the Sun
    Posts
    6,584

    Default

    Quote Originally Posted by Micket View Post
    What problems is desura actually solving?
    It solving nothing really, it is a solution to a non existent problem.

  7. #7
    Join Date
    Apr 2010
    Posts
    158

    Default

    What it's solving is simple: distribution. If you want to very easily distribute a game on Windows or Mac? You throw it up on steam or the Mac App store. If you want to do the same for Linux? Tough shit. You have to deal with collecting money, providing downloads, etc, etc. For many indies this can be one of the worst parts of making a game on Linux.

    So yes, it does solve a problem. Distribution.

  8. #8
    Join Date
    Feb 2008
    Location
    Linuxland
    Posts
    5,185

    Default

    No, not really. My distro has a perfectly capable package manager, I'm not installing another just to get a game. I'll bet many linux users think the same.

    If we didn't, it'd be just like Windows with dozens of apps starting and checking for updates on boot.

  9. #9
    Join Date
    Oct 2007
    Location
    Toronto-ish
    Posts
    7,514

    Default

    Quote Originally Posted by curaga View Post
    No, not really. My distro has a perfectly capable package manager, I'm not installing another just to get a game. I'll bet many linux users think the same.
    Do package managers have the ability to handle payments, track purchases etc.. ? I was under the impression that was the issue here.

  10. #10
    Join Date
    Mar 2011
    Posts
    222

    Default

    I am fairly sure that Ubuntu Software Center is capable of handling payments and has a "Games" section.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •