
Originally Posted by
Kano
This is a much better benchmark comparison than the ones before. Disabling SwapbuffersWait has usally the most impact of benchmarks. I did not test the impact of the other option used. The problem with SwapbuffersWait is when a game runs in the 20-25 fps range, then tearing is really extreme, like Trine, in that case i usually enable it. But for benchmarking you definitely should turn it off. Maybe test with installelled libtxc_dxtn and enabled texture-float unigine heaven, but of course in that case you need to disable tesselation in the benchmark.