BTW, 75% of Catalyst performance FTW! With some optimisations still on the way!

We shouldn't open the champagne just yet, though. These are rather simple 3d applications, and I'm guessing that more recent engines are going to suffer because of the GLSL compiler.

Once the work on GLSL 3.3 is done, we'll have OpenGL 3.3 conformance too (there are only a few extensions missing, GLSL is the biggest part). Any news on how this is going?

Still, I'm very impressed by the improvements.