Yeah, life is funny sometimes.
Finally I can see some useful 3D benchmark numbers with performance features enabled. Thank you, Michael.
I think a really relevant benchmark would be Minecraft (www.minecraft.net), since it is quite a popular game right now (will leave public beta on 11-11-2011) and has a native linux client. It works even on my centrino/rv350 system with ubuntu natty r300g, but only in a small window and with reduced distance and fog settings.
I'd be very interested to see how it runs on AMDs 4250, 6570, 5770, and 5850 with r600g + performance features.
If the MPAA had its way, that camcorder would be required by law to stop recording and delete the file when it saw a watermark. I'm not kidding; this sort of system was seriously proposed.
Originally Posted by smitty3268
Bridgman, what is expected speed boost when HiZ gets implemented?
Originally Posted by bridgman
Apples to Apples
Isn't disabling swapbufferswait and enabling color-tiling a cheat?
IMO only defaults matter and I want to know if the Catalyst driver has these options by default.
What sort of a question is that?
Originally Posted by zoomblab
Of course Catalyst does colour tiling, in fact, it does much more complex colour tiling and it does texture tiling too.
And in any benchmark where the FPS is higher than the refresh rate (usually 60 fps), there is obviously no swap buffer waiting.
Previous benchmarks were unfair because important optimizations were not used by the open drivers.
Last edited by pingufunkybeat; 06-11-2011 at 08:21 AM.
These are very nice results, BTW.
AFAIK, we are still missing 2d tiling, texture tiling and Hyper-Z. With these goodies, we should be more competitive.
Blender 2.5+ benchmarks please
By viewport do you mean Blender Game Engine or just.. viewport?
Originally Posted by EvilTwin
Well, anyway I would be very interested in seeing some Gallium vs. blobs benchmarks that measure BGE 2.5+. In fact I might be willing to write some test profiles myself eventually (if I find the time).