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Thread: mesa compiled with ekopath

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  1. #1
    Join Date
    Jan 2010
    Posts
    21

    Default mesa compiled with ekopath

    I have just compiled mesa with EKOpath, and did a quick ut2004 bench.
    h/w
    • athlon x2 3800
    • and rv670 (hd3850) AGP


    s/w
    • gcc 4.5.2 with "-O3 -march=native -pipe -fgraphite-identity -floop-interchange -floop-strip-mine -floop-block -ffast-math" with --enable-asm
    • ekopath with "-O3 -ffast-math -pipe" (-Ofast use -ipa and that seg faults here) with --disable-asm
    • mesa git master r600g


    results
    br-bridgeoffate?spectatoronly=1?numbots=8?quickstart= 1?attractcam=1 -benchmark -seconds=60 -nosound
    • gcc
      45.673248 / 114.558311 / 195.075378 fps -- Score = 79.787827 rand[1450720973]
      75.656464 / 114.558418 / 317.631805 fps -- Score = 80.039886 rand[1450720973]
      73.394325 / 114.273186 / 317.922424 fps -- Score = 80.037209 rand[1450720973]
    • ekopath
      44.639256 / 116.853668 / 194.466736 fps -- Score = 79.757851 rand[413195207]
      76.800453 / 114.661110 / 324.195709 fps -- Score = 80.041740 rand[1450720973]
      72.066681 / 114.808113 / 329.388702 fps -- Score = 80.036087 rand[1450720973]

    DM-Deck17?spectatoronly=1?numbots=4?quickstart=1?attr actcam=1 -benchmark -seconds=60 -nosound
    • gcc
      40.071953 / 143.693680 / 395.564453 fps -- Score = 80.000160 rand[1717337507]
      40.100864 / 143.590195 / 401.297119 fps -- Score = 80.000221 rand[1717337507]
      24.770853 / 143.774368 / 246.122559 fps -- Score = 79.863129 rand[1717337507]
    • ekopath
      40.836777 / 144.144852 / 399.184967 fps -- Score = 79.997742 rand[1717337507]
      40.543324 / 141.011581 / 406.091919 fps -- Score = 79.966469 rand[1717337507]
      40.658440 / 142.379562 / 401.178375 fps -- Score = 80.000214 rand[1717337507]

  2. #2
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

    Default

    Quote Originally Posted by xming View Post
    • gcc
      24.770853 / 143.774368 / 246.122559 fps -- Score = 79.863129 rand[1717337507]
    • ekopath
      40.658440 / 142.379562 / 401.178375 fps -- Score = 80.000214 rand[1717337507]
    ?? this numbers confuse me??? what goes wrong in that round??

  3. #3
    Join Date
    Jan 2010
    Posts
    21

    Default

    Quote Originally Posted by Qaridarium View Post
    ?? this numbers confuse me??? what goes wrong in that round??
    I don't know, lag spikes (ut2004 tends to do that in-game here).

    I have bender bench using this script

    • gcc
      Benchmark Results, Screen Size 1920 x 1061

      Overall Score (FPS)
      gl : 23.0949 fps
      render : 10.54 sec

      Spin wireframe view, subsurf monkey, 4 subsurf levels : 52.9539 fps
      Spin solid view, subsurf monkey, 4 subsurf levels : 29.1804 fps
      Spin solid view, 1000 monkes : 7.5862 fps
      Spin wire view, 1000 monkes : 16.7646 fps
      OpenGL image load & free, 256x256 px : 500.1257 fps
      OpenGL image load & free, 512x512 px : 181.8605 fps
      OpenGL image load & free, 1024x1024 px : 54.9584 fps
      OpenGL image load & free, 2048x2048 px : 13.1438 fps
      Raytracing with AO and area light, 2 threads : 6.87 sec
      Shadowbuffer light, 1 threads : 14.20 sec

      Benchmark Results, Screen Size 1920 x 1061

      Overall Score (FPS)
      gl : 23.6326 fps
      render : 9.86 sec

      Spin wireframe view, subsurf monkey, 4 subsurf levels : 53.0788 fps
      Spin solid view, subsurf monkey, 4 subsurf levels : 29.2730 fps
      Spin solid view, 1000 monkes : 7.6336 fps
      Spin wire view, 1000 monkes : 16.9094 fps
      OpenGL image load & free, 256x256 px : 526.4266 fps
      OpenGL image load & free, 512x512 px : 188.7218 fps
      OpenGL image load & free, 1024x1024 px : 54.9580 fps
      OpenGL image load & free, 2048x2048 px : 14.2892 fps
      Raytracing with AO and area light, 1 threads : 6.87 sec
      Shadowbuffer light, 8 threads : 12.85 sec

      Benchmark Results, Screen Size 1920 x 1061

      Overall Score (FPS)
      gl : 23.3041 fps
      render : 10.96 sec

      Spin wireframe view, subsurf monkey, 4 subsurf levels : 52.9383 fps
      Spin solid view, subsurf monkey, 4 subsurf levels : 29.2563 fps
      Spin solid view, 1000 monkes : 7.6252 fps
      Spin wire view, 1000 monkes : 16.8076 fps
      OpenGL image load & free, 256x256 px : 500.1257 fps
      OpenGL image load & free, 512x512 px : 181.8605 fps
      OpenGL image load & free, 1024x1024 px : 54.0669 fps
      OpenGL image load & free, 2048x2048 px : 13.5902 fps
      Raytracing with AO and area light, 1 threads : 6.87 sec
      Shadowbuffer light, 4 threads : 15.05 sec
    • ekopath
      Benchmark Results, Screen Size 1920 x 1061

      Overall Score (FPS)
      gl : 23.7918 fps
      render : 10.73 sec

      Spin wireframe view, subsurf monkey, 4 subsurf levels : 55.1772 fps
      Spin solid view, subsurf monkey, 4 subsurf levels : 30.4204 fps
      Spin solid view, 1000 monkes : 7.9725 fps
      Spin wire view, 1000 monkes : 17.8420 fps
      OpenGL image load & free, 256x256 px : 476.3061 fps
      OpenGL image load & free, 512x512 px : 181.8605 fps
      OpenGL image load & free, 1024x1024 px : 52.9229 fps
      OpenGL image load & free, 2048x2048 px : 12.9397 fps
      Raytracing with AO and area light, 2 threads : 6.82 sec
      Shadowbuffer light, 1 threads : 14.65 sec

      Benchmark Results, Screen Size 1920 x 1061

      Overall Score (FPS)
      gl : 23.9342 fps
      render : 9.81 sec
      Spin wireframe view, subsurf monkey, 4 subsurf levels : 55.4491 fps
      Spin solid view, subsurf monkey, 4 subsurf levels : 30.4848 fps
      Spin solid view, 1000 monkes : 7.9918 fps
      Spin wire view, 1000 monkes : 17.8225 fps
      OpenGL image load & free, 256x256 px : 500.1257 fps
      OpenGL image load & free, 512x512 px : 181.8613 fps
      OpenGL image load & free, 1024x1024 px : 52.9227 fps
      OpenGL image load & free, 2048x2048 px : 13.1958 fps
      Raytracing with AO and area light, 2 threads : 6.87 sec
      Shadowbuffer light, 8 threads : 12.75 sec

      Benchmark Results, Screen Size 1920 x 1061

      Overall Score (FPS)
      gl : 23.7750 fps
      render : 10.32 sec
      Spin wireframe view, subsurf monkey, 4 subsurf levels : 55.3894 fps
      Spin solid view, subsurf monkey, 4 subsurf levels : 30.4539 fps
      Spin solid view, 1000 monkes : 7.9685 fps
      Spin wire view, 1000 monkes : 17.7847 fps
      OpenGL image load & free, 256x256 px : 500.1257 fps
      OpenGL image load & free, 512x512 px : 178.6163 fps
      OpenGL image load & free, 1024x1024 px : 52.9230 fps
      OpenGL image load & free, 2048x2048 px : 12.9230 fps
      Raytracing with AO and area light, 2 threads : 6.87 sec
      Shadowbuffer light, 2 threads : 13.76 sec

  4. #4

    Default

    It may be interesting to test it with llvmpipe, which should be more CPU bound.

  5. #5
    Join Date
    Jan 2010
    Posts
    21

    Default

    I could get llvmpipe to compile with EKO.

  6. #6
    Join Date
    Jan 2010
    Posts
    21

    Default

    All results are invalid, both mesa were compiled by gcc (but with different flags), I will redo everything and post again.

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