GLSL IR To TGSI Translator Ready To Be Merged Into Mesa
Phoronix: GLSL IR To TGSI Translator Ready To Be Merged Into Mesa
Back in April we reported on the ambitious project by a lone, independent developer to write a GLSL IR to TGSI translator for Mesa that wouldn't involve using Mesa's crufty IR. This work would also be a stepping-stone to GLSL 1.30 support in Mesa, which is needed for OpenGL 3.0 support in this critical free software project. Today the developer is reporting that he believes this translator is ready to be merged into Mesa...
Woah. That guy actually delivered? Someone hire him.
OK, that's it - the man gets a gold star!
Benchmark or didn't happen
Yay, kudos to the guy! These ventures are usually "Hey guys, I've just started programming and I'm going to make a Vi clone, it's going to be rad, excellent and have lots of great features! I haven't written any code yet, but I'm about to start. It's going to be great!". But it seems like this guy delivered!
Code reviews are always great (that's one of the things that FOSS is about, right?) so it's going to be interesting to see what happens when the maintainers have a look at it.
OpenGL3.0 would be so sweet. It's definitely about time!
Will there be OGL 3.0?
I'm sure that if focused OGL 3.0 can be acomplished, but have all legal problems been resolved, or bypassed?
Maybe some small Phoronix article, about state of implementing newest OGL's i Mesa?
Like who is working on it, what have been done, what are milestone targets, legal problems, etc.
Last edited by przemoli; 06-16-2011 at 03:50 AM.
+1. Michael, you have a very good grasp about what is going on in the Mesa camp, could you sum up what's to be done. Not only technically I mean, but just like above, also different issues.
Originally Posted by przemoli
I've seen the feature matrix, but I can't find it now except http://wiki.x.org/wiki/RadeonFeature
This was done by Plombo, a poster here, right? Good work!
Anyway, the GL3.txt status file is always the best source for status updates: http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt
The major thing missing for OpenGL 3.0, 3.1, 3.2 and 3.3 are GLSL 1.30, 1.40, 1.50 and 3.30, respectively.
The other stuff is mostly already in place. Actually, we're almost there, but GLSL is a bitch.
Aah thanks, that's the one I was referring to in my post.
Originally Posted by pingufunkybeat