unigine heaven runs now i got 3fps on 1024x756 pixels in window mode.
loading "/home/ass/.Unigine Heaven/heaven_2.1.cfg"...
Engine::init(): clear video settings for "Gallium 0.4 on AMD RV740 2.1 Mesa 7.12-devel (git-6bde225 natty-oibaf-ppa+glsl-to-tgsi)"
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
ALWrapper::init(): can't load "libopenal.so.1" library
libopenal.so.1: cannot open shared object file: No such file or directory
Can't initialize OpenAL wrapper
Install latest OpenAL
Set 1024x768 windowed video mode
Set 1.00 gamma value
Unigine engine http://unigine.com/
Binary: Linux 64bit GCC 4.3.2 Release May 20 2010
App path: /home/ass/Downloads/Unigine_Heaven/bin/
Data path: /home/ass/Downloads/Unigine_Heaven/data/
Save path: /home/ass/.Unigine Heaven/
---- System ----
System: Linux 3.0.0-0300rc2-generic x86_64
CPU: AMD Phenom(tm) II X2 550 Processor 2614MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU: Gallium 0.4 on AMD RV740 2.1 Mesa 7.12-devel (git-6bde225 natty-oibaf-ppa+glsl-to-tgsi)
System memory: 3958 Mb
Video memory: 256 Mb
---- Render ----
GLRender::GLRender(): Unknown GPU
OpenGL vendor: X.Org
OpenGL renderer: Gallium 0.4 on AMD RV740
OpenGL version: 2.1 Mesa 7.12-devel (git-6bde225 natty-oibaf-ppa+glsl-to-tgsi)
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_vertex_buffer_object
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_occlusion_query
Found required GL_EXT_texture3D
Found required GL_EXT_texture_cube_map
Found required GL_EXT_texture_sRGB
Found required GL_EXT_texture_swizzle
Found required GL_ARB_shader_object
Found required GL_ARB_vertex_shader
Found required GL_ARB_fragment_shader
Found required GL_ARB_draw_buffers
Found required GL_ARB_framebuffer_object
Found required GL_EXT_framebuffer_blit
Found required GL_EXT_framebuffer_multisample
Found optional GL_ARB_draw_elements_base_vertex
Found optional GL_ARB_texture_rg
Found optional GL_ARB_texture_compression
Found optional GL_ARB_texture_compression_rgtc
Found optional GL_ARB_seamless_cube_map
Shading language: 1.20
Maximum texture size: 8192
Maximum texture units: 32
Maximum draw buffers: 8
---- Physics ----
Physics: Multi-threaded
Unigine~# gl_render_use_arb_tessellation_shader 0 && render_restart
---- Interpreter ----
Version: 2.31
[...]
Unigine~# render_hdr 2 && render_srgb 1 && render_restart
Unigine~# render_dof 0 && render_restart
Mesa warning: glDraw[Range]Elements(start 7331, end 8087, count 2373, type 0x1403, indices=0xabc0)
end is out of bounds (max=8086) Element Buffer 21 (size 48714)
This should probably be fixed in the application.
Mesa warning: glDraw[Range]Elements(start 11022, end 11057, count 123, type 0x1403, indices=0x11232)
end is out of bounds (max=11056) Element Buffer 11 (size 70440)
This should probably be fixed in the application.
[...]
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