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Thread: Ryan Gordon Working On UT3 For Linux

  1. #11
    Join Date
    Jun 2006
    Posts
    342

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    [the bad]
    no client in the box: http://icculus.org/cgi-bin/ezmlm/ezm...cpkhbeledipkkh

    [the good]
    maybe the editor will work on Mac/Linux: http://icculus.org/cgi-bin/ezmlm/ezm...cpkhbeledipkkh


  2. #12
    Join Date
    Oct 2007
    Location
    Rijeka, Croatia
    Posts
    9

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    Does anyone here know what about physx support, I've seen an article here that says AGEIA is ready to create SDK if games are to use it. This game does use it (on windows) so what about gnu/linux?

  3. #13
    Join Date
    Jun 2006
    Posts
    342

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    see here about AgeiaFx: http://devsupport.ageia.com/ics/supp...questionID=143
    and this pdf: http://www.ageia.com/pdf/rn_272sdk_linux.pdf
    which states:
    Limitations
    This is a software only release; there is currently no PhysX hardware support for Linux.
    Last edited by Licaon; 10-14-2007 at 11:38 AM.

  4. #14
    Join Date
    Jun 2006
    Posts
    3,046

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    Quote Originally Posted by Licaon View Post
    Patience Young Jedi...


    This is nothing other than AgeiaX simply not providing driver support because they don't see a "demand" for their products under Linux (yet...). I've asked their people on several occasions and their official line is when they actually have a studio or publisher ask for Linux support or they see a real uptake in Linux gaming that they will provide the support.

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