
Originally Posted by
smitty3268
but i really think GL 3 support can happen soon now. The main blocker is GLSL 1.3, and there's been some talk on the mailing list the last few weeks that make me think this is moving forward. Then even the rest of GL 3.1 - 3.4 shouldn't be that much work (12 months?) - geometry shaders are the big thing left to do, as far as i know.
As far as what i'd like to see beyond GL3 support. Mostly improvements to the radeon drivers, such as texture tiling and power management, which are likely kernel issues, and performance improvements. Like an optimizing compiler in r600g that would actually reorder instructions to take advantage of the VLIW hardware architecture. And catching up with getting current hardware fully working - NI/Cayman seems to be the last stumbling block right now.