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Floating-Point Depth Buffers For Mesa
Phoronix: Floating-Point Depth Buffers For Mesa
There's another item on the TODO list for Mesa's OpenGL 3.0 support to scratch off. Marek Olšák has been viciously finishing up bits of OpenGL 3.0 support (along with his always-excellent work to the Radeon Gallium3D drivers) and has now produced a set of 13 patches that provide floating-point depth buffers...
http://www.phoronix.com/vr.php?view=OTYyMQ
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