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Thread: Floating-Point Depth Buffers For Mesa

  1. #1
    Join Date
    Jan 2007
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    14,294

    Default Floating-Point Depth Buffers For Mesa

    Phoronix: Floating-Point Depth Buffers For Mesa

    There's another item on the TODO list for Mesa's OpenGL 3.0 support to scratch off. Marek Olk has been viciously finishing up bits of OpenGL 3.0 support (along with his always-excellent work to the Radeon Gallium3D drivers) and has now produced a set of 13 patches that provide floating-point depth buffers...

    http://www.phoronix.com/vr.php?view=OTYyMQ

  2. #2
    Join Date
    Sep 2010
    Posts
    636

    Default Article request...

    Can you write post about how to compile mesa from code repository?

    I'm interested in testing newest stuff, but do not know how to.

    Have Asus N71 with AMD 5730HD, and R600g is unusable for right now (gpu overheat whole notebook :/, and also lack OGL 4.1), but I want to help a bit, and also want to learn a bit.

    Big thanks for yet another extension for OGL 3.0!!!

  3. #3
    Join Date
    Jan 2007
    Location
    Germany
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    2,116

    Default

    Marek is a god, full stop.

  4. #4
    Join Date
    Jun 2008
    Location
    Perth, Scotland
    Posts
    435

    Default

    Huh? A few hours ago, you said this hadn't been worked on at all!

  5. #5
    Join Date
    Jun 2011
    Posts
    25

    Default

    Quote Originally Posted by Chewi View Post
    Huh? A few hours ago, you said this hadn't been worked on at all!
    It was a forum member, who pointed out that this information was not accurate.

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