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Thread: Mesa Gets OpenGL 3.0 Floating-Point Depth Buffers

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  1. #1
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    Default Mesa Gets OpenGL 3.0 Floating-Point Depth Buffers

    Phoronix: Mesa Gets OpenGL 3.0 Floating-Point Depth Buffers

    Yet again Marek Olk has made another great improvement to Mesa. Recently this independent developer has been working quite a lot in implementing OpenGL 3.0 support for the open-source Mesa stack. Ending out this weekend, he now has working OGL3 floating-point depth buffers per the GL_ARB_depth_buffer_float extension...

    http://www.phoronix.com/vr.php?view=OTY1NQ

  2. #2
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    Apr 2010
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    if 7.12 or 8.0 isnt gonna be out till Jan, wonder if Dodgy Fedora will use a unstable release to test in F16

    Michael, is it possible to enable quick reply on the board? it sucks happening to go advanced all the time

  3. #3
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    "initial depth_buffer_float render-buffer support into the R600 Gallium3D driver for the Radeon HD 5000 series and newer."

    Isn't this supported by older GPUs too? I'm pretty sure HD4000 supports this.

  4. #4
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    Marek pushed it for r600/700 and accidentally for EG+. The latter has been removed again since it's still WIP.

  5. #5
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    Oct 2008
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    I do quite a bit of wine gaming. How is the state of support in these drivers for playing for example Civilization 4?

  6. #6
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    With mesa 7.11 rc1 have just been released, I don't suppose there's much chance of this work being included in 7.11 final, or even 7.11.1?

  7. #7
    Join Date
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    Quote Originally Posted by crispy View Post
    I do quite a bit of wine gaming. How is the state of support in these drivers for playing for example Civilization 4?
    It should be working fine.

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