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Thread: The end of the obsolescence in the graphic industrie. 'Unlimited Detail':

  1. #1
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    Default The end of the obsolescence in the graphic industrie. 'Unlimited Detail':

    http://www.gamestar.de/index.cfm?pid=1589&pk=19097

    This maybe ends the Obsolescence in the Graphic Industries.

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    Sounds interesting. If this actually works as advertised, some pretty cool stuff can be made with it. To little detail on how it works though. Sounds too unbelievable to have this software-rendered.

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    Quote Originally Posted by RealNC View Post
    Sounds interesting. If this actually works as advertised, some pretty cool stuff can be made with it. To little detail on how it works though. Sounds too unbelievable to have this software-rendered.
    it works by a "google-search" engine.. the engine do not try to make a 3D model the engine just search the near by color pixel on a super texture.

    means the rendering isn't 100% exact its a near by search engine.

    your view perspective only need some checkpoints and the engine search pixel and pixel groups near by your rendering result you need.

    unlimited detail means it search for 1 pixel.

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    Quote Originally Posted by Qaridarium View Post
    it works by a "google-search" engine..
    So it connects to Google and searches for online pixels?

    lol.

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    Quote Originally Posted by RealNC View Post
    So it connects to Google and searches for online pixels?

    lol.
    LOL no.. i only write "google" for an exampel of this near by search technique.

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    As I understand it, it's another one of these technologies that work wonderfully... so long as nothing is moving. From what I've read it seems to precalculate a lot so that the rendering work is significantly reduced, but as soon as you try to animate an object, all those precalculations break.

    So a static environment might work but static environments in computer games are just so 20th century.

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    Quote Originally Posted by movieman View Post
    As I understand it, it's another one of these technologies that work wonderfully... so long as nothing is moving. From what I've read it seems to precalculate a lot so that the rendering work is significantly reduced, but as soon as you try to animate an object, all those precalculations break.

    So a static environment might work but static environments in computer games are just so 20th century.
    maybe they find a way to fix that ? and in my unterstanding there is no "precalculations"

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    http://notch.tumblr.com/post/8386977075/its-a-scam

    notch try to point out that this engine is a voxel engine.

    but a voxel engine is a exact calculation means the result is exact like the input.

    but the unlimited detail engine isn't a exact calculation its a near by relatively calculation.

    the output shows like that what you want watch right now but it isn't its only a output near by that stuff you want watch.'

    but the human eye can not check out this trick because the human eye isn't working like a PC.

    its the same with raytracing engines human eys do not need 100% raytraced every pixel. also in movements ... 95% or 98% is fine for the human eye.

    but this 1-2% saves a lot of calculation power.

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    Heh developing engine from 2003 with millions of dollars and showing some ugly graphics demo vs one of the best looking game. "Oh the grass looks much better with our engine", how come I'm not convinced(I bet it's a picture some subpar dx9 version with med quality from crysis 2). But maybe this had future, they just got 2 millions more from Commercialisation Australia...

    Seen better voxel engines though i.e.:
    http://www.atomontage.com/?id=gallery#dec30_2010

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    Quote Originally Posted by tuke81 View Post
    Heh developing engine from 2003 with millions of dollars and showing some ugly graphics demo vs one of the best looking game. "Oh the grass looks much better with our engine", how come I'm not convinced(I bet it's a picture some subpar dx9 version with med quality from crysis 2). But maybe this had future, they just got 2 millions more from Commercialisation Australia...

    Seen better voxel engines though i.e.:
    http://www.atomontage.com/?id=gallery#dec30_2010
    but it isn't a voxel engine...

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