is the remote wayland GSoC project being worked on and is there any blog or something documenting the progress???
Phoronix: What's New In The Land Of Wayland?
It's been a few weeks since really mentioning the Wayland Display Server at Phoronix (the last time was in June when XWayland and xf86-video-wlshm were released). It's not because development of this next-generation Linux display server has stalled, but there's been some progress made and overall just the lower level of activity during the summer months...
http://www.phoronix.com/vr.php?view=OTY3Nw
is the remote wayland GSoC project being worked on and is there any blog or something documenting the progress???
Since Wayland runs on OpenGL ES 2.0 and AMD promised a year ago that it'll support ES 2.0 natively in its binary PC drivers - can anyone please confirm that the support has indeed landed?
If so I might buy an AMD card instead of Nvidia since I'm about to learn ES 2.0.
I think that any card supporting OpenGL 2 (or possibly 3?) can also support OpenGL ES 2. I am also pretty sure that the Nvidia binary drivers are already supporting OpenGL ES 2.
To claim to fully support ES 2.0 the driver must also support EGL, and Nvidia doesn't, so I can't write pure OpenGL ES 2.0 because such an app needs to be initialized through EGL. There are also a slew of restrictions in ES 2.0 which I wouldn't be able to catch using a typical "desktop" OpenGL driver.
I could settle on testing my stuff on WebGL but it would be at best a stopgap solution.
Did you try to a context with the OpenGL ES 2.0 profile:
http://www.opengl.org/registry/specs...te_context.txt
http://developer.download.nvidia.com...s2_profile.txt
Maybe you can try ask nVidia about this kind of OpenGL ES 2.0 stuff and proper support of EGL on desktop?
http://nvidia.custhelp.com/cgi-bin/n...duser/chat.php
http://nvidia.custhelp.com/cgi-bin/n...nduser/ask.php
Thanks, I was interested if AMD already supports EGL/ES.20 in its binary drivers, we've diverted to nvidia workarounds.
Yep. But the implementation of GLES 2.0 on Mesa makes the desktop GL 2.1 implementation look downright stable (and it isn't; the desktop GL is alpha-quality at best). You can get a linked binary of libGLESv2.so just fine on Mesa, but good luck running anything more complicated than a game of Asteroids.