After with, i see bug in OilRush. (shader water have not right cordinats)
Phoronix: Mesa GLSL-To-TGSI Is Merged To Master
For those not closely watching the Mesa Git tree, just hours ago the Mesa GLSL-To-TGSI translator was merged to master, making it a feature for the next Mesa 7.12 (or potentially Mesa 8.0) release...
http://www.phoronix.com/vr.php?view=OTc1Ng
After with, i see bug in OilRush. (shader water have not right cordinats)
- deleted (replied to wrong thread) -
Last edited by calim; 08-05-2011 at 05:15 AM. Reason: Replied to wrong thread.