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Thread: Mesa GLSL-To-TGSI Is Merged To Master

  1. #1
    Join Date
    Jan 2007
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    13,465

    Default Mesa GLSL-To-TGSI Is Merged To Master

    Phoronix: Mesa GLSL-To-TGSI Is Merged To Master

    For those not closely watching the Mesa Git tree, just hours ago the Mesa GLSL-To-TGSI translator was merged to master, making it a feature for the next Mesa 7.12 (or potentially Mesa 8.0) release...

    http://www.phoronix.com/vr.php?view=OTc1Ng

  2. #2
    Join Date
    May 2011
    Posts
    42

    Default And bugs

    After with, i see bug in OilRush. (shader water have not right cordinats)

  3. #3
    Join Date
    Feb 2011
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    67

    Default

    - deleted (replied to wrong thread) -
    Last edited by calim; 08-05-2011 at 06:15 AM. Reason: Replied to wrong thread.

  4. #4
    Join Date
    Oct 2008
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    Sweden
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    983

    Default

    Quote Originally Posted by stalkerg View Post
    After with, i see bug in OilRush. (shader water have not right cordinats)
    Be sure to file bugs.

  5. #5
    Join Date
    Sep 2010
    Posts
    143

    Default

    Quote Originally Posted by stalkerg View Post
    After with, i see bug in OilRush. (shader water have not right cordinats)
    Please file a bug in Mesa, preferably with the TGSI output with glsl_to_tgsi both enabled and disabled.

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