Sadly, it's not only about supporting the spec. It's also about being fast. And that's gonna be a big problem. I don't expect open source graphics to catch up to Windows and binary blobs any time soon. I think we're years away from high perfomance OSS graphics. Try next decade or so.
Full spec compliance is probably going to happen much sooner than that. But without the performance to match it, it won't be of much use to demanding 3D applications.


Reply With Quote
